![]() ![]() DNF fell short on the very strengths you promoted – it’s light-heartedness (WHA?), it’s humour (DOA), that it would be iconic (which it is, but for the wrong reasons), that it wasn’t on-rails (yes it was), an old-school shooter and comparable to Half-Life 2 (in that both were FPS video games, I think). Gearbox was perfectly happy to benefit from that hype right up until it turned, so now it’s a case of “we just couldn’t meet expectations”. So it seems a little a lot hypocritical to pretend that expectations somehow unrealistic when you spent so much time stoking the fires of hype, Pitchford. Review scores weren’t going to matter to this title – Duke Nukem Forever (DNF) launching was going to be an event you’d never forgive yourself for missing and reviewers who didn’t get on board were going to be “held accountable” by well, everyone. It was an expectation that Pitchford helped stoke once Gearbox took on the project He was the face of a PR tour, with press events organised at strip clubs and numerous interviews about how good Duke Nukem Forever was going to be. Yes, as a title that had been in development for 15 years (I thought it was 12 years, but whatever) on an IP that attracted quite a bit of attention, there was some expectation for Duke Nukem Forever to be an FPS that did a lot of things – a return to the mainstream for a once-notable character, an old-school shooter that was going to show all the Halo / Call of Duty FPS newcomers how it was done, for a title long languishing in development hell to shine. Go back and read the quotes in full context if you think I’m misquoting to be all tabloid-y. Remember: DNF is funny, cheeky and not serious. ![]() You have the option of either shooting them dead or watching them explode when the aliens they’ve been forcibly implanted with hatch. The captured ‘babes’ are tied up, some against this large phallic organs, and all moan and cry and wail at their treatment. It’s like, no, I was just having a conversation where someone asked me a question and I answered it.” ![]() Like, this is something Randy wants to tell the world. On ‘tabloid’-style gaming interviews: “I’ll just talk to you and I’ll say what’s on my mind – but then they’ll take what I’ve said and they’ll put it as if I’m trying to publish a statement.It’s the only game that has that, which is really interesting, right?” This one was at the 75-80 mark, and this one was at the 30 mark. On why Duke Nukem Forever was a polarising title: “What did was this: it had one bell curve here and it went back down again, and it had another one there.The game had been in development for 15 years. On why Duke Nukem Forever was a polarising title: “There were 15 years of expectation.In the interview he made a few comments worth evaluating: Or in this case, one tit in particular: President and CEO of Gearbox Software Randy Pitchford.Įurogamer conducted an interview with Pitchford a few weeks ago covering Gearbox’s generally poorly received 2011 title Duke Nukem Forever.
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