![]() not oversupply because of the much faster trains/trucks. I'm now busy with my fourth playthrough and it is going to take me close to 20 hours to reach my final research goal, have all my trains upgraded to electrics, and all my trucks upgraded to the best, and then to have my whole network optimized i.e. You need a heck of a lot of money to upgrade your trains to the best/fastest electric trains and similarly so with trucks. Even though you can always just let the game run at speed three to make enough money to buy/research what you need, it just takes so much longer than if you have an optimized and well developed and laid out road/rail network and supply system. Further on the roadmap are company rating and subsidized contracts, and quests and random events which should bring variation into the gameplay and present challenges to overcome where you can't just let the game run indefinitely to make unlimited income.įor now, I enjoy the challenge of reaching the final research goal. These are all factors that will add further costs to the player, and which should be able to lead to the player running at a deficit if not managed correctly. On the roadmap is planned vehicle obsolescence and replacement, fuel consumption, and abandoning due to negative factors. If you play with limited resources, you will eventually need to buy more regions etc., but except for that, money will keep on rolling in passively. In its current state you will always reach a point where your passive income from businesses fully supplied will be steady and accumulate. This will cause the player to try and make efficient trading so they can make money fast enough to open a new area to get resources to try and save the town, or rush research and so on. the dev could make the town shrink or they stop buying stuff, or needs finance help where you have to give money to them for the town to reopen or something. right now there is no penalty for any business to go bankrupt. you talk about business going out bankrupt. Part of your suggestion is actually a good idea for the dev. ![]() if you just want to build cities and routes, you can get extras cash. There are also mods that unlock all research. so you don't need to allow failed businesses to get unlimited cash. ![]() There is a MOD that can give you money (a couple actually). Even then, new businesses will form that need a route set up and you will need to research advancements to meet the needs of those new businesses. numerous businesses will fail unless you have a route setup to each one. In the scenario you talked about, where you set up a couple routes and run the game for 2 days. You could, for example, make not allowing any business in a region you own go out of business. Add mod and help us achieve our mission of showcasing the best. All 8 deals are backed by legitimate store guarantees, so there is nothing to worry about for you. Pick the best deal from our list of trusted & legitimate stores we verify and check daily. We suggest you try the mod list with no filter applied, to browse all available. Compare deals for a Voxel Tycoon key from our verified stores We currently have 8 key offers across 1 stores. No mods were found matching the criteria specified. Originally posted by jhughes:I think you need to rethink winning and losing. Voxel Tycoon - a tycoon strategy game about transportation, factories, and mining in beautiful voxel landscapes.
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